![]() These appear to be unused, nobody has seen evidence of them, they could of course just be very, very rare. ![]() The lowest game code is GPA-101, the highest game code is GPA-115. I was wondering if I could perhaps pick your brains on whether button input is actually emulated for MPU4 and other techs, and whether the “inputtag” is different to the STROBEx values that work for the scorpion machines.Īnyway, sorry again for hijacking an unrelated blog post, and thanks very much in advance for any advice you can give me, even if it’s: “go figure out how the Scorpion STROBE input was implemented and add it yourself to the MAME codebase”! :)Īnd thanks so much for getting all these fruit machines integrated into the excellent MAME project! This also drives my MKII MAME cabinet, and portable Sony Xperia Play mobile phone MAME setup )ĬTOJAH> the MAME Software List file answers your questions I started a thread on a fruit machine emulation site here, it has links to screenshots and a downloadable demo of 6 games running: I have them partially working for the Scorpion 2 hardware for instance, but not for the MPU4 hardware. ![]() It works pretty well, but it isn’t finished yet – I am struggling with the ‘clickable buttons’. I have written a converter, to convert MFME layouts to MAME layouts. ![]() Apologies in advances for posting this on your Fighting Bug article, as it’s a question about Fruit Machine emulation in MAME – but I see you did some work a few years ago sorting all the ROMs out, and other technical stuff. ![]()
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